Hammer
By Drew McCall
These are hammers.

Why Hammers, you may ask?
Well, as it turns out, hammers can be very difficult when modeling in maya. Modeling hammers actually helps a lot when you are learning to model in a 3D modeling software.
The point of the project was to learn about making an object look realistic by altering the shape of polygon primitives. In order to make these hammers we had to form polygon primitives and shape the vertices and faces to make the shape of the tongs, then the hammer head, then the handle. Next, we had to color and texture the hammer, then finally, we had to light the scene with a 3-point lighting rig. After we were all finished modeling the scene, we had to render out several different views of it.

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